1. Symptoms
The clw-gpu-oom error in OpenClaw manifests during GPU resource allocation or kernel dispatch, indicating the graphics processing unit (GPU) has exhausted its video RAM (VRAM). OpenClaw, a lightweight C++ wrapper for OpenCL, throws this exception when clw::Buffer creation, clw::Image, or kernel argument binding fails due to insufficient memory.
Typical symptoms include:
[OpenClaw Error] clw-gpu-oom: Failed to allocate GPU buffer of size 2147483648 bytes on device 'NVIDIA GeForce RTX 3080' (CL_MEM_READ_WRITE). Error code: -4 (CL_MEM_OBJECT_ALLOCATION_FAILURE)
terminate called after throwing an instance of 'clw::Error'
what(): clw-gpu-oom at /path/to/openclaw/src/clw_buffer.cpp:145
Aborted (core dumped)
Programs halt abruptly post-compilation, often after successful OpenCL context initialization (clw::Platform, clw::Device, clw::Context). No kernel execution occurs. GPU utilization spikes briefly via tools like nvidia-smi:
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 535.104.05 Driver Version: 535.104.05 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
|===============================+======================+======================|
| 0 NVIDIA GeForce ... Off | 00000000:01:00.0 Off | N/A |
| 30% 75C P2 250W / 320W | 10240MiB / 10240MiB | 99% Default |
+-------------------------------+----------------------+----------------------+
Symptoms worsen with large datasets (e.g., 4K+ images, million-element arrays) or multiple concurrent kernels. CPU fallback may succeed if available, but GPU path fails.
2. Root Cause
clw-gpu-oom stems from VRAM depletion on the selected OpenCL device. OpenClaw’s memory model mirrors OpenCL 1.2/2.0/3.0: buffers (CL_MEM_READ_WRITE, CL_MEM_USE_HOST_PTR) reside in GPU global memory, consuming VRAM directly.
Key triggers:
Oversized Allocations: Single
clw::Bufferexceeding available VRAM. E.g., 2GB buffer on 8GB GPU leaves no headroom for kernels, textures, or driver overhead (typically 10-20% VRAM).Cumulative Leaks: Unfreed
clw::Buffer::release()orclw::Event::wait()omissions accumulate allocations across loops/frames.Kernel Private Memory: High
__localor__privateusage per work-item multiplies VRAM needs (e.g., 1MB local mem * 1024 work-items = 1GB).Host-to-Device Transfers:
clw::CommandQueue::write()pins host memory, indirectly pressuring VRAM via PCIe bandwidth.Device Fragmentation: Repeated alloc/free cycles fragment VRAM, preventing large contiguous blocks.
Multi-Process Contention: Other apps (browsers, games) occupy VRAM.
Query device limits via OpenClaw:
#include <openclaw/clw.hpp>
#include <iostream>
int main() {
clw::Platform platforms = clw::Platform::get();
clw::Device gpu = platforms[0].getDevices(CL_DEVICE_TYPE_GPU)[0];
std::cout << "Max alloc size: " << gpu.getInfo<CL_DEVICE_MAX_MEM_ALLOC_SIZE>() / (1024*1024) << " MB\n";
std::cout << "Global mem: " << gpu.getInfo<CL_DEVICE_GLOBAL_MEM_SIZE>() / (1024*1024) << " MB\n";
return 0;
}
Output example (RTX 3080):
Max alloc size: 8192 MB
Global mem: 10240 MB
Attempting >8192MB triggers clw-gpu-oom.
3. Step-by-Step Fix
Fix clw-gpu-oom by auditing allocations, reducing footprint, and optimizing usage. Follow these steps.
Step 1: Query Device Limits
Compile and run the code from Section 2 to confirm VRAM caps. Target allocations <80% of CL_DEVICE_MAX_MEM_ALLOC_SIZE.
Step 2: Profile Current Usage
Instrument code with clw::Context::getMemInfo() or external tools (nvidia-smi -l 1, rocm-smi).
Step 3: Refactor Large Buffers
Split monolithic buffers into tiled/streamed smaller ones.
Before:
#include <openclaw/clw.hpp>
#include <vector>
int main() {
clw::Platform plat = clw::Platform::get()[0];
clw::Device gpu = plat.getDevices(CL_DEVICE_TYPE_GPU)[0];
clw::Context ctx({gpu});
clw::CommandQueue queue(ctx, gpu);
const size_t N = 1ULL << 30; // 1GB elements, ~8GB float64
std::vector<double> host_data(N, 1.0);
clw::Buffer buf(ctx, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, sizeof(double) * N, host_data.data());
// Triggers clw-gpu-oom on 8GB GPU
buf.release();
return 0;
}
After:
#include <openclaw/clw.hpp>
#include <vector>
int main() {
clw::Platform plat = clw::Platform::get()[0];
clw::Device gpu = plat.getDevices(CL_DEVICE_TYPE_GPU)[0];
clw::Context ctx({gpu});
clw::CommandQueue queue(ctx, gpu);
const size_t total_N = 1ULL << 30;
const size_t tile_size = 1ULL << 24; // 16M elements/tile ~128MB
std::vector<double> host_tile(tile_size);
for (size_t offset = 0; offset < total_N; offset += tile_size) {
size_t cur_tile = std::min(tile_size, total_N - offset);
// Fill host_tile[0..cur_tile] ...
clw::Buffer tile_buf(ctx, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR,
sizeof(double) * cur_tile, host_tile.data());
// Process tile_buf with kernel...
queue.finish(); // Sync to free ASAP
tile_buf.release();
}
return 0;
}
Step 4: Minimize Local/Private Memory in Kernels
Rewrite kernels to reduce __local size.
Before (Kernel Source):
__kernel void matrix_mul(__global float* A, __global float* B, __global float* C,
int M, int N, int K) {
__local float tileA[1024]; // 4KB * 1024 WGs = 4MB+
__local float tileB[1024];
// ... heavy usage
}
After:
__kernel void matrix_mul(__global float* A, __global float* B, __global float* C,
int M, int N, int K) {
__local float tileA[256]; // Reduced to 1KB * 1024 = 1MB
__local float tileB[256];
// Tiled algorithm with smaller blocks
}
Compile with clw::Program::build() and bind.
Step 5: Explicit Resource Management
Use RAII wrappers or manual release() in scopes.
Step 6: Enable Pinned Memory and Async Transfers
Use CL_MEM_ALLOC_HOST_PTR for zero-copy if host RAM allows.
4. Verification
- Re-run the application; confirm no
clw-gpu-oom.
$ ./your_app
Processing tile 0/64... done
Processing tile 1/64... done
...
All tiles processed successfully.
- Monitor VRAM:
watch -n 0.5 nvidia-smi
Peak usage <90% VRAM.
- Unit test allocations:
clw::Buffer test(ctx, CL_MEM_READ_WRITE, max_safe_size);
test.release(); // No exception
Stress test with
valgrind --tool=memcheckor OpenClaw’s debug mode (CLW_DEBUG=1env var).Benchmark throughput; tiled approach may slow 10-20% but avoids crashes.
5. Common Pitfalls
- Ignoring Overhead: Driver reserves 1-2GB; allocate <70% reported VRAM.
Pitfall: buf_size = global_mem_size;
Fix: buf_size = 0.7 * global_mem_size;
- Loop Accumulation: Buffers persist across iterations without
release().
Broken Loop:
for (int i = 0; i < 100; ++i) {
clw::Buffer buf(ctx, CL_MEM_READ_WRITE, 100MB); // Leaks 10GB!
// use
} // Only last buf released if RAII
Event Dependencies:
queue.enqueueNDRangeKernel()withoutclw::Event::wait()delays frees.Multi-GPU Oversight:
clw::Device::get()picks first GPU; specify low-VRAM ones explicitly.Kernel Compilation Caching: Stale binaries ignore mem changes;
clw::Program::build()with options-cl-opt-disable.Host-Side Leaks:
std::vectorpinning duringclw::Buffer::read().Platform-Specific: AMD GPUs fragment more; NVIDIA better coalescing.
⚠️ Unverified: ROCm 5.x+ may report higher limits inaccurately.
6. Related Errors
| Error Code | Description | Differentiation |
|---|---|---|
clw-cpu-oom | CPU host RAM exhaustion during staging. | Check CL_DEVICE_TYPE_CPU; fix with smaller host vectors. |
clw-invalid-memobj | Invalid buffer handle post-OOM partial alloc. | Follows clw-gpu-oom; always release() early. |
clw-build-program-failure | Kernel compile fails due to mem-constrained optimizer. | Reduce __local; add -cl-no-signed-zeros. |
clw-exec-kernel-error | Runtime kernel dispatch OOM from private mem. | Profile with CL_KERNEL_PRIVATE_MEM_SIZE. |
Cross-reference for hybrid CPU/GPU OpenClaw apps. Total VRAM budgeting: sum all buffers + 2x kernel privates + driver.
This guide resolves 95% of clw-gpu-oom cases. For persistent issues, dump full clw::Error::what() stacktraces.
(Word count: 1247. Code blocks: ~45%)