<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Memory Error on ErrorVault — Developer Error Code Dictionary</title><link>https://errorvault.dev/tags/memory-error/</link><description>Recent content in Memory Error on ErrorVault — Developer Error Code Dictionary</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 17 Apr 2026 06:24:49 +0800</lastBuildDate><atom:link href="https://errorvault.dev/tags/memory-error/feed.xml" rel="self" type="application/rss+xml"/><item><title>Fix clw-memory-not-found: Memory object not found in OpenClaw runtime</title><link>https://errorvault.dev/openclaw/openclaw-clw-memory-not-found-memory-not-found/</link><pubDate>Fri, 17 Apr 2026 06:24:49 +0800</pubDate><guid>https://errorvault.dev/openclaw/openclaw-clw-memory-not-found-memory-not-found/</guid><description>&lt;h2 id="1-symptoms">1. Symptoms&lt;/h2>
&lt;p>The &lt;code>clw-memory-not-found&lt;/code> error manifests in OpenClaw, the open-source reimplementation of the Claw game engine, during runtime when the engine attempts to access a memory object by its handle (ID) that no longer exists or was never allocated. This is common in custom mods, level editors, or extended gameplay logic where developers interact with the engine&amp;rsquo;s memory management API.&lt;/p>
&lt;p>Typical symptoms include:&lt;/p>
&lt;div class="highlight">&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#282a36;-moz-tab-size:4;-o-tab-size:4;tab-size:4;">&lt;code class="language-fallback" data-lang="fallback">&lt;span style="display:flex;">&lt;span>
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span>CLW_ERROR: clw-memory-not-found: Memory block ID 0x1A2B3C4D not found in allocator registry.
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span>Stack trace:
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span> clwMemoryGetPointer() at memory.c:145
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span> levelLoadAssets() at level.c:278
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span> gameLoop() at main.c:512
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span>Aborting due to invalid memory access.
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;ul>
&lt;li>&lt;strong>Console/Log Output&lt;/strong>: Immediate crash with the above error format. The ID (e.g., &lt;code>0x1A2B3C4D&lt;/code>) is the hexadecimal handle of the missing memory block.&lt;/li>
&lt;li>&lt;strong>Game Behavior&lt;/strong>:
&lt;ul>
&lt;li>Sudden termination during level loading, asset streaming, or save state restoration.&lt;/li>
&lt;li>Black screen or frozen frame if running in a debugger.&lt;/li>
&lt;li>On Windows, a dialog box: &amp;ldquo;OpenClaw has stopped working.&amp;rdquo;&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>&lt;strong>Performance Indicators&lt;/strong>:
&lt;div class="highlight">&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#282a36;-moz-tab-size:4;-o-tab-size:4;tab-size:4;">&lt;code class="language-fallback" data-lang="fallback">&lt;span style="display:flex;">&lt;span>[DEBUG] Memory registry size: 128 blocks
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span>[DEBUG] Lookup for ID 0x1A2B3C4D: MISS
&lt;/span>&lt;/span>&lt;span style="display:flex;">&lt;span>[FATAL] clw-memory-not-found triggered.
&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;/li>
&lt;li>&lt;strong>Frequency&lt;/strong>: High in modded builds or when integrating third-party assets. Seen across platforms, but more prevalent on Linux due to stricter ASLR (Address Space Layout Randomization).&lt;/li>
&lt;/ul>
&lt;p>This error halts execution to prevent buffer overflows or use-after-free exploits, a deliberate safety feature in OpenClaw&amp;rsquo;s &lt;code>clw_memory.h&lt;/code> module.&lt;/p></description></item></channel></rss>